1 2 stick of dynamite.
Demolition perk killing floor 2.
As a level 25 demo on suicidal 6 players.
We will be talking about weapons builds loadouts and tips to help you survive as the demo.
Demolition the strongest perk.
In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
Xp objectives dealing demolitionist weapon damage.
In this video i take a look at all the perks and see how they stack up.
Xp objectives dealing demolitionist weapon damage.
Killing fleshpounds with demolitionist weapons.
Killing fleshpounds with demolitionist weapons.
I don t feel that demo is easier to use you are more susceptible in close quarter.
Role medium range.
Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
I think it also saves you a rpg around when killing a fp.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.
Role medium range.
The balance of time and a team s upgrade rate is the most.
1 2 stick of dynamite.
Not all perks are created equal but all of the have something to offer to your team.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
For all intents and purposes consider the long games as the standard length for killing floor titles.